I've been making tongues since 1984 at least, and, over time, have created a number of distinct languages, some of them rather devoleped, some rather sketchy; none, so for, complete. It all started as an amusing game, but it soon got more serious than that.
With my languages, I pursue many goals, but my main aims remain aestethic and intellectual pleasure - the pure joy of creation, the extreme joy of creating something beautiful, the challenge involved with making an expressive, realistic language, the satisfaction of experimentation, the thrill of breaking linguistic laws. Of course, I don't disdain some plain fun, too!
Streich, started sometimes around 1984, but probably even before that, is my first language. It is the language of the Hélu, a fierce immaginary civilization, partly inspired to Prehistorical and Archaical Greece. The sources for Streich are many languages I like (German, Arabic, Classical Greek, just to name a few), but I'm told it has a flavour of its own.
Clwan is a deceased project. A few bits of it found their place in other languages, and the name inspired that of Kluna. All documents about it are lost.
Len-qic (formerly known as Len-q?is), started in 1997, right after Clwan's death, went through many and many reincarnations, but I didn't seem like I was able to find its soul until November 2000, when I read about topic-prominent languages. This essay gave me a new insight on some of my own languages, as well as the right inspiration for Len-qic.
Kluna, also started in 1997 after a visit to the Etruscan necropolis of Cerveteri, is formally inspired to the little bits of Etruscan that I know, as well as to Classical Greek. As of December 2000, I'm redesigning it as a set of related dialects.
Anawanda (aanagànda) was born in 1998. Its grammar is nearly completed and pretty stable, although its lexicon is nearly inexistent. It is a rather simple language with nominative-accusative syntax, but it has a couple of interesting features, I think.
Gwalan is a project started in 1999 and still in a sketchy stage. This language has just one open class of morphemes, and it has no true verbs, except two or three auxiliaries.
Heichi, also started in 1999, is mainly inspired by Japanese, especially in its phonology and in a few grammatical features, but I tried and made it more than just a copy of that languages. Heichi has five genders (masculine, feminine and three neuters) and eight cases, but inflectional morphology is very limited and simple nonetheless. It makes great use of word composition, though... The language has split-ergative syntax, and shows some traces of topic-orientedness.
Ishtalo is a language I've been dreaming of since I first watched the movie Dances with wolves. I didn't start to work at the language until October-November 2000, when, all of a sudden, the language seemed to design itself! The result is not very resemblant of what I had in mind, but I think I'll keep it as it "chose to be."
Týmlk, also started in November 2000, while I was working at Ishtalo and Len-qic! This one is, like Anawanda, an accusative language, but with some complications. It is inspired by German languages, and I think it has a German flavour of sort, although it doesn't resemble any German tongue I know...
The Buran Sibi Project (also known as the Ripe Apple Language), started in January 2001, is nothing more than a sparse collection of ideas, a rough morphological sketch and a tentative list of phonemes -- yet, I feel very intrigued with this language, that could also turn out to be genetically related to Kluna. As a curiosity, buran sibi, which means the ripe apple, was the first sample of the language!
I'm also a co-author of Arden, together with my Canadian friend Jean-François Smith, who made Iljanore.
To these you can add a silly game language named Fjinnjikulla, the by-product of my reading of the Kalevala and of a spare half an hour!